The “Of All Trades” Challenge injects even more chaos into the mix as every Guardian rotate through each of the augments and “Short Circuit” create a funny little carrier mini game and protect the guardian as someone has to bounce back and forth and deposit all of the Nuclear Cores taking them from the carriers. After six rounds of frantic movement, the coda is a mad dash to the singular safe room which still barely offers enough protection. As the chaos continues, augments are swapped back and forth, as the substation begins a high velocity crashing landing on Europa and pretty much the best can do is that there’s not excessive radiation when it does make impact. And yet, the moment of reset in Deep Stone Crypt is truly something else.Ĭolloquially known in my friend group as “Jazz,” the Descent is a hectic puzzle encounter where your fireteam had to limit the number of nuclear cores that spawn, identify which nuclear trash cans can deposit the ones that do spawn, all while a suppressor goes around different to disrupt Taniks so that the live nukes don’t explode. The Ascendant Platforming in Last Wish, the Windmills in Garden of Salvation, all of these lovely moment staples of the Destiny experience. The server appreciation in Wrath of the Machine. The wall of Hive Pistons/Dicks after Golgoroth. The stealthy gorgon maze in Vault of Glass after the Templar. The frantic relay race of security where Xenophage hammered against batter packs, the high-octane skirmish against Atraks where our swords cleaved the health bar, and the final slaying of Taniks where to my delight Anarchy and double special weapons were the meta for the longest time, but truly the encounter that solidified the raid’s place in my pantheon of the great was the Descent and the moments leading up to it.īungie devs have gone on the record multiple times that after high intensity encounters, they make it a point to include a cool off where fireteams are able to reset and relax. ![]() The dynamic nature of each encounter kept engagement up over each and every run. While some were less pressing than others, the fact remains that all six had to be ready to respond at a moment’s notice. While Garden of Salvation emphasized that everyone had to participate in mechanics, Deep Stone Crypt emphasized that everyone had to have specific roles to help progress the encounters. ![]() The days leading up to launch, we were tantalized by tidbits in lost sectors, heavy implications that the Vex, a long-standing enemy of humanity, were a part of the process. And two years later, with an even 50 completions under my belt and a couple more planned during this season, I think it has left quite an impression for a wide variety of reasons.Īs someone who has fervently been engrossed with Exo lore since the original launch, I was already enamored with the idea of visiting the facility that developed the technology to implant human consciousness into a robotic body. ![]() Furthermore, the challenges were particularly pain inducing and while everyone was thankful to have a deterministic quest to get the raid exotics, the multi-part puzzle that immediately disrupted any sort of rhythm found between encounters was the bane of many groups, and the loot was middling at best.ĭeep Stone Crypt had to leave an impression, especially considering that it was launching alongside the first of the “Darkness” sub-classes which would irrevocably change the sandbox and the Destiny Content Vault, which among other things was vaulting five different raids (although they can keep Spire of Stars in the Vault as far as I am concerned). With a finicky tether mechanic juxtaposed against one a visually stunning set piece, Garden paled in comparison to the masterpiece that was Last Wish. The last raid, Garden of Salvation was a visual spectacle, but it was a raid that history would view with mixed feelings.
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